Absolutely wonderful creation that reminds me of playing HoMM and many other classics back in the day. I've never been so oddly attached to characters in a game of this genre before, and I'm pleasantly surprised by how addicting it is. The expansion possibilities of this game seem endless, so I'm pumped for whatever DLC you guys decide to release. An option to display a text console located at the bottom left of the screen might help resolve that. It is currently represented by a wheel, but that does not allow me to accurately know how many days are left unless I hover over it. I'd also like to see a more verbose option to display timers for certain conditions e.g. Still, I didn't want to pass on potentially recruiting this rather cute Guardian named "Wizixog"Īlso, any chance we could get customizable Font scaling implemented? On a 4k screen the text can seem oversized and it would be great to fine-tune the UI a bit. Especially because the guy I have has been with my party for such a long time. I'm still relatively new to this game and I'm not sure exactly what happens when their timer is up for the "Call of the Void", but if it means that they leave the party in the middle of an exploration, that would make me sad. My reason for this suggestion is: I wasn't sure if I want to keep a Pale Mask member in my party. Unless we head back and tell them to join us, the new recruit would be automatically dismissed upon completion of the expedition. If we have a full party but would like to swap someone out in the middle of an expedition, we could fetch them from there. I think it would be a fair proposal to ask a potential recruit to head back to the ship or nearest resting spot and wait, similar to watching a scout party navigate their way to a specified location. Please see my additional replies below regarding combat balancing.
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